2/18/20
Hey there! Long time-no-update.
Progress So Far:
Right now, mechanics are almost entirely ironed out! Yay! Shown below are two recent builds, the footage is choppy however that's due to running the recording software and game at the same time on my old laptop. I will make an effort to record gameplay footage exclusively on my desktop from now on.
As you can see lights and key triggers have been re-implemented! As well as a slight parallaxing environment effect.
Now it's on to Art Production and level layouts!
Art Production list (in order of priority):
- Further Seraph Animations
- Finished Enemy Designs
- Enemy Animations
- Environment Art
- UI and Menus
- Final Music Compositions
Now, as for handling animations for the enemies, I've enlisted the work of talented friend and peer David Keller! Here is the rough animation he has done for Flare at the moment!
That's all for now! I'll have another post ready by this Friday.
Get Shadow Dancer
Shadow Dancer
Current Thesis Project
Status | Prototype |
Author | Grace |
Genre | Platformer |
More posts
- Beta Build!Mar 06, 2020
- Capstone BuildDec 12, 2019
- IntroductionMay 10, 2019
- Alpha Build ReflectionMay 10, 2019
- Beta!Apr 22, 2019
- Alpha Update here!Mar 29, 2019
- Early ConceptsFeb 15, 2019
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