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Shadow Dancer
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Devlog
Beta Build!
March 06, 2020
by
Grace
Player Experience Goals that are being aimed from from this point forward Player feels an appreciation for the artistic quality of the environment. Player feels an appropriate amount of difficulty nav...
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2/18/20
February 19, 2020
by
Grace
Hey there! Long time-no-update. Progress So Far: Right now, mechanics are almost entirely ironed out! Yay! Shown below are two recent builds, the footage is choppy however that's due to running the r...
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Capstone Build
December 12, 2019
by
Grace
This is a reworked version of the game for my capstone class. Current phase is whiteboxes, included is added enemies, and a music track I made...
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Introduction
May 10, 2019
by
Grace
Heyo! "Shadow Dancer" is a 2D stealth inspired platformer. The moods intended to be evoked in the game are eery, somber, and anxious. This will be expressed through the environment and storytelling el...
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Alpha Build Reflection
May 10, 2019
by
Grace
After receiving valuable feedback from my first Alpha build, I'm jazzed to continue working and tweaking current assets! Things to add: Animations Finished Art Assets More obvious light obstacles Ani...
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Beta!
April 22, 2019
by
Grace
Player Experience Goals -Interest in character -Mood evoked from the environment -Desire to explore more. Play test questions: - Does the character feel natural to control? - Is the light more obviou...
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Alpha Update here!
March 29, 2019
by
Grace
1
Hi there! In this update I've got some in progress stuff in regards to the current build. It's an example of the kind of gameplay to expect from the game. First we've got some early environment desig...
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Early Concepts
February 15, 2019
by
Grace
These are some Early Concepts for the design and aesthetic of the game. I work in black and white to get a grasp on contrast, the designs will be imported to unity and palettes will be applied to the...
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